The Rat Room is a small team of high schoolers that produce animations, games, and other digital media at The Governor's School for the Arts

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Flora

Malyshka

Phantasium

Route 13


Valeria and Edwin are newcomers to Castle Kersia in the botanical city-state of Flora, bathed in eternal sunlight. Joining the staff as a handmaiden and a squire, the two discover the fragile peace of their city that they never thought possible; now entrenched in the dark shadows cast by the sun, they’re faced with choices that will alter the very course of history.


Explore the village to your heart's content and meet its inhabitants: from kindly priests to eccentric toy collectors, the community is full of endearing characters to help you on your journey. Engage in their quests to retrieve the mysterious dolls, unearthing the enigma of your lost memories as you help the people of Tikyihavoda with their daily woes. Between puzzles, conferring, errands, and hunts, it all starts to come back to you... your wistful feelings may hold more water than you think.


You are a lost soul on a 1940's vessel attempting to help ghosts get out of limbo to win a bet against a mysterious woman with unknown motives. Speak to characters on the ship to learn about them and learn what item they need found to be released from limbo. Explore the ship and find all the items. Avoid the mysterious lady, as she occasionally hunts for you. Avoid her or find Some Poor Soul to distract her.


Citizens along a barren highway are being secretly surveilled by unknown entities. It is your job as Miles to enlighten these people and uncover the truth of Route 13. Attack or avoid the roadkill monster, discover and document anomalies, and uncover the truth to free the town from the entities brainwashing.


Including assets from Phantasium, Malyshka, and Route 13, this card game available in-person at the Rat Shoppe lets you collect characters, concepts, and settings from beloved projects that you can physically hold in your hand! You can craft your own personalized deck to put to use, or just keep as a memoir.


The Rat Room is a team of high schoolers at GSA, Governors School for the Arts, that produce animations, games, and other digital media. We all, students and teachers, work under three pillars:

NO EGO

No ego; the Rat Room has no power structure. Your teacher is just as important as any student. Every artist is as important to the class as any other. No one runs this class. No ones vision takes priority. We come to conclusions through agreement and sacrificing our personal beliefs for a common feeling. Our personal identities make us who we are. Our combined collaboration makes rat room what it is. We will strive for diversity in teaching and include each other in our processes and sharing what we learn, which brings us to:


NO SECRETS

No secrets; art is meant to be shared in Rat Room. If you know a trick, don't keep it for yourself to stay above the competition. There is no competition. We are all in this together. It's us, artists, versus the world. We can not be divided. Further than that, if you have plans, the sooner you express them the better. Even if they're simple or just in the starting stages. Share your ideas. Don't plan a scheme for three weeks then spring it on the room. We can surprise the audience, but in Rat Room there are no surprises.


NO PROFITS

No profits; we make art for expression, for information, for sharing, not for money. Money can be made from art but it is never the sole purpose or even the primary purpose. Never ask yourself "'who would buy this", "who is the audience for this"; instead ask yourself "do I want to make this" and "how does this speak for me".



warning: quiz does not work on mobile

Which mythical portmanteau critter represents your artist identity?Answer questions honestly and share your results with your friends!


Squibee
Whimsy Altruist

You take fun seriously. The smiles and glee you give others is more important than money or success.
Art is about sharing goodness.


Cubink
Indulgent Whimsy

Your work is your escape. You may feel its a social thing between close friends, letting others into your worlds.
Art is about living fiction.


Buzzcaw
Altruist Conceptual

You want to be self-sufficient through your art. The dream is doing what you love, sharing a message, and living sustainably.
Art is about dedication.


Bearigold
Indulgent Conceptual

A leader, in projects or your life. Decisive, with a story to tell. Yours, specifically.
Art is about feelings.


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